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Nazduruk_Bugzappa

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About Nazduruk_Bugzappa

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    Strategos (General)
  • Birthday September 22

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    Mission Beach, QLD

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  1. Protection from boarding, extra anti-rocket defense, an extra couple of sharpshooter dice, something to get in the way of torpedoes...
  2. @Benchpresser I'm sorry to hear that. I know what it's like to have to go chasing down packages.
  3. The main difference between tanks and walkers is how terrain affects them (also how they look). Most walkers have 360° movement, regardless of size, and/or have rerolls for rough terrain. Most of the tanks get bonus movement for moving along roads.
  4. For both nations, I would recommend some air support, in the form of aerial core boxes. This will not only get you the extra SAWs needed (shadow hunter only has one squad of each) but can also be used for Armoured games. As for ground forces, it depends on if you prefer tanks, or walkers.
  5. I'd also disagree with a few of those "shelf sitters" that you have listed. The PYB2 makes an excellent attachment to the B72, and the Avion bombers are comparable to most of the strike bombers, plus have the advantage of being low level flyers.
  6. So are mine. The only exception is my 'nax, as I got mine before the 2.0 change, so it is magnetised with interchangeable bases (and a "burrowing" one, made from spares)
  7. If they come with a base, you're supposed to use it.
  8. If yours has tracking, keep an eye on it. I was sent 2 notices. The first package went to France, before someone picked up that it was on the wrong vehicle, but it eventually made it to where it needed to go. The other one is apparently still sitting in the loading dock in England, and hasn't changed status for nearly 3 weeks.
  9. In what way? I know it has less guns. However, the Providence's main cannon is both Terrifying, and can disrupt enemy movement. It also has more AD. The wing launcher is also useful.
  10. The only Facebook group I run is Cassowary Coast Tabletop Games Club
  11. Having just gone back through the rules, for page numbers, I have just noticed that there are no references to what victory points for Prizing/Salvaging actually are. Just another thing to add to the errata sheet.
  12. Well, I've just finished painting my Eisjungfrau
  13. I don't have page numbers with me at the moment, but VPs are as follows: You sink/derelict a ship: ship's pts +strategic value You prize a ship: (2× ship's pts) +strategic value You recapture a prized ship: (ship's pts ÷2) You lose a prized ship due to it being retaken: (lose it's "prized" value in full) You lose a prized ship due to misadventure: (lose its "prized" value, but keep its "sunk" value)
  14. Contact despatch, and let them know.
  15. Which ones? I received the ones for the 2.5 starter, and the Japanese models, a few days ago.
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