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Cannor

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About Cannor

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    Taxiarhos (Brigadier)
  • Birthday December 15

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  1. I hope I didn't sound harsh, that wasn't my intention. It's just that Firestorm can only benefit from getting the community involved. It's full of ideas and wants to help! Agreed. For example, show off behind the scenes stuff on Facebook or Instagram (someone has already nabbed the "spartangames" username on Instagram, but spartangamesuk is available!). In particular, I remember a company (its name escapes me) posted a video on the 'gram showing how a model is created in the mould; such a simple little thing, but it got a huge response. People like to peek behind the curtain and see how companies create the games and models they play. It's extra content that doesn't necessarily have to be tied in with the latest releases. Another example is that SG could show off some old-school artifacts from the early days, such as concept art or early model casts. Maybe tie that in with Armada's birthday in November. Again, nothing to do with new releases, but cool to see for fans of the game. Sorry to hear that your 2016 was tough (it did seem to be widely regarded as a pretty rubbish year in general!), and it's good to hear that you're on the up. The NHS truly is the best thing the UK has ever created and long may it continue, despite what politicians try to do to it. Don't overwork yourself, your health is way more important than a bunch of games.
  2. This. Strike Force isn't a wargame that requires ongoing support, tournament support etc. etc. It's a board game. It could get an expansion every 6 months, or every 2 years, or never, and that'd be fine. It's not a core product, it's supposed appear on the radar of those who'd think "Wargame? Ugh, no thanks. Lots of collecting, too much money!", but if you were to offer them a board game they might be more receptive to it. (I fully appreciate the irony of people who spend hundreds on board games turning up their noses at the cost of wargaming, but that's not the point here.) Also, I've already said this on Facebook but might as well repeat it here: Strike Force doesn't remind me of X-Wing, it reminds me of Battleship Galaxies, a great board game that Wizards of the Coast stupidly cancelled expansions for right after release. The two games look so similar that I'd recommend hunting down a copy of BG to get a taste of the style of game that Strike Force might present. Actually, I'd recommend playing BG anyway because it's a fun game. Neil, this is the part of Firestorm that concerns me the most. Firestorm should belong to Spartan Games (intellectually and legally) of course, and also to the community that plays it. Look at how Blizzard Games talks about Overwatch. They always say things like "it's your game and we love to see what you do with it." They even acknowledge that fan art, fiction and culture helps to drive the overall narrative of the game, it's part of the franchise. A recent example is the colloquial term for a bunch of Symmetra turrets, called a "car wash", making it into the game as a voice line. That's amazing. Firestorm shouldn't be all about you. What would happen to the Firestorm franchise if you were unable to work on it, or even if you were to pass away? Make Firestorm about all of us. Let go a little. The Firestorm games would be better for it.
  3. Good write-up! It seems that even if you knew what you wanted to do, some of the rules (that you did know) forced you down a time-wasting path. That's cause for concern.
  4. Maybe I've completely missed it, but where do the Locatu Tank Destroyers fit into the Aquan helix structure? "Tank Destroyer" isn't listed anywhere as a requisite or an option, and the Locatu doesn't have any other designation such as Medium or Heavy. Also, "Stingray" refers to missiles and the emplacement (and an FSA ship, too). The emplacement has missiles with the same name loaded on it. Please consider using a different name for one of those! Speaking of the Stingray (emplacement), it's also not listed in the helix structure, unless "Gun Platforms" refers to a Stingray, in which case that's what the stat block should also call it.
  5. In the Aquan ORBAT: "THEY [Terquai] OPENED THE DOOR FOR THE OVERSEERS TO COME BACK." PLOT TWIST!
  6. I took some shots of the stand. There are some more pics from the rest of the show on my Instagram.
  7. The game absolutely needs patrol boxes as "faction starters." There needs to be an obvious entry point which gives someone what they need to start collecting a faction without having to work that out from blisters. Also, why call them patrol fleet boxes? Call them, for example, "Terran Starter Fleet" or "Relthoza Starter Fleet." After all, a "patrol fleet" box in 2.0 doesn't give you a full 800pt patrol fleet. Just label the product what it is: a fleet to start with.
  8. It's not one set of rules, it's a common framework. That means some terms and maybe rules will be shared (e.g. command points from Derek's FSA blog today, which echoes Planetfall's logistics point mechanism), but the two will be different games.
  9. The split into what are essentially development and design teams is a great step forward. Well done, Spartan. I'm excited to see how 3.0 turns out, and also open-minded enough to realise that games have to progress. As long as that progress doesn't turn the game into something other than Firestorm Armada, then it's all good. One thing that wasn't mentioned in Derek's article is the new player onboarding experience. Looking ahead, I really hope that the 3.0 starter set will include a "Learn to Play" booklet (that isn't just a bunch of scenarios) and a quick reference sheet. It's unlikely that the 3.0 rulebook will be just a few pages long, so make it as easy as possible for a new player to get started and get their head around the rules, instead of them staring at a 100+ page rulebook and thinking "Uhhh...??"
  10. Exactly. As the old saying goes, if you were to give some people a fifty-dollar note, they'd complain that it's creased. I'm happy that Spartan has outlined plans for Firestorm in 2017. Now they have to deliver on that. Unless any of us has a time machine, it'd be wise to simply watch how the rest of 2017 unfolds.
  11. I remember a game I played a couple of years ago against a friend in which he managed to get himself into position to capture an objective before I realised he could. That began a mad dash across the table with my Aquan light skimmers to try and defend it, but alas they were too late. Movement is indeed the secret sauce for a game like Planetfall. It needs to be easy and quick to execute. I think it was Eric Lang who once said that, in tabletop games, the actions you repeat the most often should be the easiest and simplest things to do. Yep, or like in Starcraft where you can go bio, mech, air, or mixed. BTW, Company of Heroes is amazing. I discovered that, too. The game can be played with minimal terrain, but when you put lots of terrain down it's like, "Oh, THIS is what Planetfall is supposed to be like!"
  12. Basically, the rest of 2017 needs to happen. It's a "make or break" year for the Firestorm franchise. Absolutely. None of us have lived any further than February 2017 at this point. Let the weeks and months develop, and let's see what happens in those weeks and months.
  13. The magenta and purple go together well on Covie ships. It looks like you had fun painting them.
  14. People often say that they want to see better support for Planetfall, but what does "support" actually mean? The idea of support is hazy without some clarification of what it means within the context of Planetfall. So, this is what support means to me. 1. A new edition. Planetfall has been neglected for some time, and a second edition would be an opportunity to draw a line in the sand and move on from the missteps of 1.0. Gather up the rulings hidden throughout the forums and use them as a guideline on what to test, what players might misinterpret in the new edition. Find the most frequently criticised parts of 1.0, and ensure that 2.0 doesn't tread the same ground. Playtest and try to break the game. 2. Faction rebalance. Take on board what people said about factions in 1.0, and look at how they could be improved in 2.0. Do a survey if necessary. Through all the comments and criticism, trends will begin to emerge which can serve as guides, or at the very least you'll get a more focused picture of how people generally feel about one faction or another. Also, ensure that every weapon, ability and, indeed, unit has a unique name from others in both Planetfall and Armada. (Aquan Stingray, I'm looking at you!) 3. A solid release schedule. After 2.0 drops, what will the next X months of releases look like? It needs to be consistent, make sense, and keep people excited about what's coming next. Give everyone something to talk about. Also, be sure to actually release those products on time. Nobody wants to go through another (Halo) dropship episode. 4. Organised play materials. This means reasonably-priced tournament packs similar to those that Halo and Dystopian got, and updates such as FAQs with rules clarifications where needed. With FAQs in particular, look at where the game is every 3-6 months and update if necessary, or just let us know that no update is needed. Let's end the days of rules answers forever buried in the forums. 5. Frequent updates. This could be scenario building such as Flashpoint Amber, or just a peek behind the curtain to show off something in the works. The general vibe should be something like, "Guys, we're really excited about this. Here, take a look!" 6. Background. The most glaring hole in the Firestorm franchise. The Amber narrative seemed like it could have gone somewhere, but it was left in limbo due to no follow up after the first two blog posts. Flesh out the galaxy and make us care about why our armies are fighting, but keep it consistent so that new fluff doesn't contradict old fluff. That's what support for Planetfall means to me: a laser-like focus on getting things right and rebuilding trust. How about you?
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