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CoreHunter

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About CoreHunter

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    Strategos (General)

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  1. Can you imagine going to command school in firestorm. You get their and they give you a dice! Then put you in charge of a ship. "Any questions asked the 8-ball or roll the dice"
  2. problem being in the test rules released they have improved focus fire and allowed more units access to it as it can now be used on the move. Which is the odd as a good bit of the community seems to want a removed.
  3. any move to invalidate purchases would be a bad move with the relthozan debacle under their belt.
  4. hush with your logic and streamlined shenanigans Hive
  5. the removal of focused fire would have not really phased anyone in any significant way other than relthozans. it would not be missed by many and it would not have completely devalued and alienated an entire factions customer player base.
  6. which was completely pointless major shift in a main faction because of a single broken and still broken rule.
  7. i'd like some of the present players to form a post and detail their responses to live tests.
  8. with luck we will not see them lumped into the marauders category as 4 more neutral fleets or hey they may have sided with the new 3rd wheel.
  9. why rule it at all? why not leave it to the player to decide on the tactics they wish to use? Is the players freedom to choose when to place their large ships OP or imbalance to the game in some way? if so how fragile is the current balance then?
  10. with the new fleet builds you will likely see even less standard ships and more tough ones. Personally I would like to see the military split between soft ships like cruisers getting an extra ship in the squads and the tougher ones going to 2 ship squads and get a bump in durability. I do find it odd no news on stealth. The corrosion could be hard to balance as after only 2 tokens most BBs will be a joke at 4DR and 8CR on average currently. A fleet designed around placing 3 markers on a large ship and sending frigates to pot shot it to death would be annoying and likely not that difficult.
  11. Do I bring a second frigate squad? Nah I may need to use breaks which advanced military vessels do not seem to come with.
  12. A lot of the changes seem pointless and simply done to remove tactical options while giving the illusion of having more options. Case in point the command system. You now have all these options but costed battle log before and now cost points that cut into your fleet builds.
  13. They seem to out to buyer relthozans hard
  14. So the relthozans defensive mars system network is also being removed from them then? Also is the infection a basically a renamed corrosion?
  15. Lines could have easily been made an ability to deploy mines per unit with them in their deployment with a 6" coverage or neutral zone with a 4" coverage. Or anything to keep some form of tactical use in the game. They seem more about removing tactical options and just making things die faster to create the illusion of a faster game while hiding the shallow tactical pool it is being left with.
Warcradle Studios are looking for active community members to support the forum upon its relaunch!
If you're interested, drop us an email at forum@warcradle.com.