NaH2PO4aq

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About NaH2PO4aq

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    Tagmatarches (Battalion Leader)

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    Eindhoven - The Netherlands

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  1. Well, in that manner, existing squadrons have landed, taxied, waited for fuel and new ordnance, taxied again, launched and flown back to altitude which takes more time then launching a squadron that is waiting fully fueled and armed. I think that the 3 carrier point is fine but that it would be better if they got an activation marker. I like that carrier feel more like carriers now and it is a lot better than the old system, it could use some minor tweaks though perhaps.
  2. All destroyers from the major nations are 40 or more points.
  3. You know the saying is throw everything and the kitchen sink at them, why not throw the whole kitchen? It is a nice list, though there are some serious flaws in it which can be abused by your opponents. All the models are very vulnerable to damage or being boarded. Magadan is durable but very low ap and aa. Chany only has 3 HP. Pesets only has 4 hp. Rostov is a destroyer without any defensive boosts. Krichev is durable while stratospheric but the guns will be useless then. It needs to get within 2" and might get 1 bombing run in because of the horrendous turn rate on it. That being said, I used a variant of this list often with great succes. Instead of the Magadan x2 I had a Khatanga and a Dudinka (it was pre 2.5). Also I had instead of the Pesets, 1 Chany squadron and 1 Rostov Squadron a mix of other mediums and smalls. This to give some close range firepower and boarding to defend the long range hard hitters. It is nice to play with and very different to the normal RC lists and a way to surprise your opponent.
  4. Hmm, maybe a nice variant is to assign a point value to each trait and then you have an amount of points depending on game size to build a Commodore. Then for example you can take 6 cheap traits or 3 expensive traits or a mix.
  5. All those funky STO units! Really nice! And I really like the Canadian units too, very nice style
  6. All the carrier (9) seem to be carrier (8) now, except for the double decked carriers (Savannah/Saratoga) Edit: Or so I thought, just noticed that the Avenger and Pericles are carrier (9). Kostroma and Elbe are carrier (8) though, so dunno.
  7. Savannah has incredible area of effect bombardment because it has such a high number of AD on the bombs which can be used without penalty from Stratospheric (indiscriminate attack). Also Savannah is the only carrier (9) Skyfortress (I think). I also don't really like it that it is 180 points now, it is one of my favourite units. However it is still very strong and I think the cost is fair. Before 2.5 I took it in a lot of my games and it was very hard to kill, in something like 20 games it was only brought down once. Now it is even stronger with the new rules.
  8. It was a 1500 point game with the Savannah, Saratoga and a B72. So I had 2x5 from Local Air Support and 5x4 from the carriers and B72. It was our first game of 2.5 a few weeks ago. It was surprisingly effective even when the MIssissippi got one shot. The Savannah stayed the whole game in Stratospheric flying and was practically invulnerable. It was able to rebuild squadrons and do some area bombardment. The Saratoga was hidden behind an island and only took 1 damage in the end. It actually felt to strong and cheesy. Because rebuild squadrons dont get an activation marker I sometimes was able to get 5-6 activations from 1 carrier in a round (2 SAS from the carrier attack, die, carrier activates and relaunches 3 SAS, then the 3 SAS activate). I don't think the Saratoga fired its weapons at all however all the SAS that it spammed more than made up for that.
  9. I used the Mk2 in a game. It got 1-shot by a freak critical which became a magazine explosion for a total of 8 damage. It made me very sad. Luckily my Savannah and Saratoga just kept throwing SAS at the enemy which saved me.
  10. Ah yes, of course. An iceberg can be moved multiple times in a round once per different model with an iceberg generator.
  11. FSA: Mississippi Mk 2 has a typo with the "Fore volley gun". Also I think that the Fore volley gun should have sustained fire 1 too (remember reading it somewhere).
  12. This is the Blue 3+ table: HIT\AD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 1 66% 89% 96% 99% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 2 17% 55% 80% 91% 97% 99% 99% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 3 0% 19% 49% 72% 86% 94% 97% 99% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 4 0% 3% 20% 44% 66% 81% 90% 95% 98% 99% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 5 0% 0% 5% 20% 41% 61% 77% 87% 93% 97% 98% 99% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 6 0% 0% 0% 6% 19% 38% 57% 72% 83% 91% 95% 97% 99% 99% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 7 0% 0% 0% 1% 6% 19% 35% 53% 68% 80% 88% 93% 96% 98% 99% 99% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 8 0% 0% 0% 0% 1% 7% 18% 33% 49% 65% 77% 85% 91% 95% 97% 99% 99% 100% 100% 100% 100% 100% 100% 100% 100% 100% 9 0% 0% 0% 0% 0% 2% 7% 17% 31% 47% 61% 73% 83% 89% 94% 96% 98% 99% 99% 100% 100% 100% 100% 100% 100% 100% 10 0% 0% 0% 0% 0% 0% 2% 7% 17% 29% 44% 58% 70% 80% 87% 92% 95% 97% 99% 99% 100% 100% 100% 100% 100% 100% 11 0% 0% 0% 0% 0% 0% 0% 2% 7% 16% 28% 41% 55% 67% 78% 85% 90% 94% 97% 98% 99% 99% 100% 100% 100% 100% 12 0% 0% 0% 0% 0% 0% 0% 1% 3% 7% 15% 26% 39% 52% 65% 74% 83% 89% 93% 96% 97% 98% 99% 100% 100% 100% 13 0% 0% 0% 0% 0% 0% 0% 0% 1% 3% 7% 15% 25% 37% 50% 61% 72% 80% 87% 91% 95% 97% 98% 99% 99% 100% 14 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 3% 7% 14% 24% 35% 47% 59% 70% 78% 85% 90% 93% 96% 97% 99% 99% 15 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 3% 7% 14% 23% 33% 45% 57% 67% 76% 83% 88% 92% 95% 97% 98% 16 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 3% 7% 13% 21% 32% 43% 54% 64% 73% 81% 87% 91% 94% 96% 17 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 3% 7% 12% 20% 30% 41% 52% 62% 71% 79% 85% 90% 93% 18 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 3% 7% 12% 20% 29% 39% 50% 60% 69% 77% 83% 88% 19 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 3% 6% 12% 19% 27% 37% 47% 58% 67% 75% 82% 20 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 3% 6% 11% 18% 26% 36% 46% 55% 65% 73% 21 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 3% 6% 11% 17% 25% 34% 43% 53% 63% 22 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 3% 6% 10% 16% 24% 32% 42% 52% 23 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 1% 3% 6% 10% 15% 23% 31% 40% 24 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 1% 3% 6% 9% 15% 22% 30% 25 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 1% 3% 5% 9% 14% 21% 26 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 1% 3% 5% 9% 14% 27 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 1% 3% 5% 9% 28 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 1% 3% 5% 29 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 1% 3% 30 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 1% 31 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 32 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0%
  13. Once
  14. Rebuilding only costs 3 carrier points. If for example both SAS from the Savannah and a SAS from Local Air Support are wiped out you can rebuild 3 squadrons in 1 round and immediately activate them.
  15. Hmm, dunno. Stratospheric Savannah is very strong with the new carrier rules. Basically you can launch 3 squadrons of 4 bombers each round as long as you have enough squadrons that die every round. Also they don't get an activation marker. I played a 2.5 game a few weeks ago and the bombers were very effective.