Seahawk

Members
  • Content count

    67
  • Joined

  • Last visited

About Seahawk

  • Rank
    Lokhagos (Captain)
  • Birthday January 26

Profile Information

  • Gender
    Male
  • Location
    Sussex, WI

Recent Profile Visitors

498 profile views
  1. The key word is "may". You may reroll up to two Order dice per turn. Would be good to change to that wording in the future though.
  2. 1. Full distance only. You cannot glide into terrain that will cause damage. (FAQ/errata) 2. Yes! 3. Yes! 4. I think you can. Remember though, you can only have as many boarding craft as you have slots in a ship. 5. Fascinating...I don't know where my book is, otherwise I'd give a better answer. 6. Yes, but they will be stuck there forever, unable to launch. (FAQ/errata)
  3. Yep! Each part of a CAS is an element, and the whole ship is a battlegroup. The Minister's rule works just fine.
  4. It's also only $2 more to get the Phoenix class. That one is also worth it in comparison. I think the Autumn class should have been priced at $12 or so.
  5. Point it in the general direction of the middle of the biggest clump of ships and keep plowing forward at max speed. Any turn you only move 4" you should have killed three elements at the same time with it, then sent out boarding parties. It's too vulnerable to do otherwise.
  6. There is no Pillar of Autumn in the game. The Autumn class though I think is kind of a silly ship to have by itself, especially when you get two Blockade Runners to a blister. Also, it's $18 for that relatively small model, where the Runners are $23.25 for so much more.
  7. I painted up this Punic class supercarrier for a client, along with some wreckage. The theme he wanted to include was the checkered tail, featured on the warplanes of the 325th Fighter Wing, so I did my best!
  8. Yep, totally optional! I'm not a fan of them anyway, preferring to just take what I want given the restrictions we already have. Never was a fan of comp rules.
  9. Well again, it's not a front-line formation and shouldn't be played as such. I've never had it die, and the key is to keep it out of enemy range. Just skate around the board edges with it, and it'll keep churning out critical order dice rerolls turn after turn. If your opponent wants to send something to kill it, it'll have to be more than just frigates because they CCS can handle itself against such weak targets.
  10. Well, there's no limit on what you take for starters. As long as you have legal battle groups and ratios, you can have whatever you want in your fleet.
  11. The memo is: It's not a shooting battlegroup. It allows you to reroll a single order dice before every single attack dice roll, both yours and your opponent's. It's a massive logistical boost, allowing you to completely change up your order dice before you even get to the Battle Group Phase. It's so ridiculously powerful if you make use of characters' orders.
  12. It's a horse shoe crab in space.
  13. Untouchable except for every other weapon system in the game, no?
  14. There ya go: http://shop.spartangames.co.uk/ProductDetails.asp?ProductCode=HFRB01
  15. Well, since giving out rules for free is against forum rules I'll do the best I can: 1. A Heroic save is a roll that Pelicans, Spartans, Type-28 Dropships, and Zealots can make to avoid being destroyed after being stranded in space. 2. I'm not quite sure what you're asking; what is the likely result of a boarding action? Well, I can tell you the likelihood of rolling a certain result on 2D6: 2 = 3% 3 = 6% 4 = 8% 5 = 11% 6 = 14% 7 = 17% 8 = 14% 9 = 11% 10 = 8% 11 = 6% 12 = 3% This obviously doesn't take into account any bonuses you get, but there's that at least. 3. You'll have to get the rules to know what all the different Firepower levels are. 4. Vulnerable markers have been updated by the FAQ, and now inflict -1 success on any Defense roll. Countdown markers are more complex, so you'll have to get the rulebook to understand.