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[Kickstarter] Dystopian World Expansion Kit

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27 minutes ago, Nicholas said:

@varnos Brunel is Carrier (8) for some reason.

 

Also I see the KoB got an UPDATED document.....anyone noticed any changes? 

Dynasty 9 AP as clarified.

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45 minutes ago, Nicholas said:

@varnos Brunel is Carrier (8) for some reason.

 

Also I see the KoB got an UPDATED document.....anyone noticed any changes? 

My bad, by then I was doing the carrier substitutions by autopilot... Obviously they wait to strike until my guard is down :x.

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4 hours ago, Nicholas said:

@varnos Brunel is Carrier (8) for some reason.

 

Also I see the KoB got an UPDATED document.....anyone noticed any changes? 

All the carrier (9) seem to be carrier (8) now, except for the double decked carriers (Savannah/Saratoga)

Edit: Or so I thought, just noticed that the Avenger and Pericles are carrier (9).

Kostroma and Elbe are carrier (8) though, so dunno.

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2 hours ago, NaH2PO4aq said:

All the carrier (9) seem to be carrier (8) now, except for the double decked carriers (Savannah/Saratoga)

Edit: Or so I thought, just noticed that the Avenger and Pericles are carrier (9).

Kostroma and Elbe are carrier (8) though, so dunno.

The Avenger and Pericles are (sort of) double decked, just with port/starboard, instead of upper/lower

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Just had a game against the Russians today, and the fact their Orbat is more updated than the other factions really shows. That new submarine is brutal.....a bit too brutal for the points you pay for it (not my words by the way). So I think it could be toned down a bit.

 

The mimic generator is very strong now, considering that they can mimic the Presets Target painter and the cjanges to generstors and ranges. It now seems like that's going to be a must have combination this edition considering that you can use the mimic generator at the start of your move then use the mimiced Target painter straight after moving in the same turn. That last part i feel should be changed so you don't gain the effect of the mimicked generator that turn, unless it has a continuous effect, like shields.

 

Concussive is brutal. As a Prussian player, the loss of 4+ AP through a Hard Pounding critical in most shots is game set and match for the Russians or Chinese. The Prussians, as a primarily boarding heavy faction need more protection for their AP. They can't take losses that high nearly every enemy activation and expect to win the game. It's just not happening. ( Not saying that that they should get redoubtable AP, but they need something like it for these situations)

 

The abundance of area bombardment makes all defensive measures worthless but this has always been a problem when playing against the Russians, but with this editions changes to Spotting, they feel completely broken in this fleet. Granted, only one game, but it really showed. Last edition felt a bit more balanced.

 

The Ice-Mines were fun. Though the amount of AD they get is ludicrous. 

 

Really hope the Prussian Orbat gets updated soon. The Russians are way too strong with this new Orbat of theirs.

Lord knows how the Danish are going to handle the Russians.

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The Russians are way too strong with this new Orbat of theirs.

I wanna say, it's about time RC does something else than getting sunk when something not called Khatanga goes out of harbour. Though I feel like the match-up may have something to do with it, because I still don't see how I'm going to do anything against the fleets I face the most (KoB, FSA, CF).

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I found in 2.0 Prussia vs Russia was basically an auto lose for the Russian player, their lack of AA really hurt them because the Prussians don't care how many crew you have, if we can get on your ship with most of our guys we'll kill them all.

My first 2.5 game was also Prussia vs Russia and I found all of the new stuff brutal, it's a much closer fight now. I still think Prussia is better as a take all comers Fleet because of our speed.

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Well, I have yet to lose against the Russians since the first two games I played against them. I can beat just about any other faction easy enough, except I'd take huge losses vs the Japanese and the Russians because of how my opponent plays with them.

 

Essentially, he plays with them as any Russian player should play with them. Hiding them at deployment. Then hiding the smalls and mediums behind the Large models, in a chevron formation preferably (considering Ablative Armour practically makes them practically invincible at range) until he can get them into RB2 where he just proceeds to obliterate everything because of the high AD weapons.

Castling up with Russians is so easy and so powerful that you should never lose a game as them. And I'd go so far as to say that any Russian player that doesn't play this way isn't playing them correctly.

 

Couple this with the new Spotter rule, the Russians have become really damn powerful. 

 

As I hope I indicated in my last post, I am holding off judgement on calling the new Russian Orbat as being too powerful, or broken, until I get a chance to play the finalised Prussian v2.5 Orbat, but the fact that their Orbat has been updated more than the other factions so far is really telling. 

 

The Ice Mines are cool, but the AD on them does need toning down. So far as I know, no other mine in the game is that powerful, with the exception of the High Payload Danish Mines. But for a glass cannon faction they sorely need it. The Russians do not.

 

One thing my opponent did bring up is that the Tunguska specialist squadron can link in the Mines from the two supporting units into the Ice Mines. The wording of the Ice Mines say that they are Surface Mines, which if they were ordinary mines it would be fine, but since the Ice Mines can be moved means that you can get a 16AD Mine that can be moved wherever the Russian player wants it to go.

This seems like an oversight, so any clarification you can give @Spartan Mike would be appreciated. 

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@Merlin An oversight made manifest by the translation of my original document to print. There will be corrections made to the Ice-Mines text and Russian ORBAT that will prohibit any funny-business with linking with non-Ice-Generator mines.

-Mike

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16 hours ago, Merlin said:

Just had a game against the Russians today, and the fact their Orbat is more updated than the other factions really shows.

When you reference a more updated Orbat do you mean, the Russians are receiving more updates as we go?  As in are these things receiving Ninja-Updates?

I am trying to put together the battles for this weekend, and am trying to figure out if my downloads (from the first day) are still valid or not.

EDIT:  I think I have the answer: that they are NOT being ninja edited. 
  This is if I can trust the PDF comparison program I just downloaded.  If it is accurate the only change with the KOB Update was taking the Dynasty from 6AP to 9AP.   Can anyone confirm?

Edited by Drastab
Think I found an Answer

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26 minutes ago, Drastab said:

When you reference a more updated Orbat do you mean, the Russians are receiving more updates as we go?  As in are these things receiving Ninja-Updates?

I am trying to put together the battles for this weekend, and am trying to figure out if my downloads (from the first day) are still valid or not.

No, of all the Orbats that we have updated to work in v2.5, the Russians are the ones that had the most beneficial changes to their stats, other than the Carrier and spotter changes. 

Add in to this the changes the rulebook made some some mechanics that the Russians make more use of than anyone else (Area Bombardment and spotting for example) the Russians have gotten very powerful. 

 

My Prussians didn't stand a chance against it. The loss of 4 or 5AP (Hard Pounding + Concussive) every other critical hit destroyed any chance I had to make the difference back through boarding. 

 

Right now they are brutal. But since we are only using v2.5 compliant stats for now, I am hopeful the power gap will be reduced come July.

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14 minutes ago, Merlin said:

No, of all the Orbats that we have updated to work in v2.5, the Russians are the ones that had the most beneficial changes to their stats, other than the Carrier and spotter changes. 

Add in to this the changes the rulebook made some some mechanics that the Russians make more use of than anyone else (Area Bombardment and spotting for example) the Russians have gotten very powerful. 

 

My Prussians didn't stand a chance against it. The loss of 4 or 5AP (Hard Pounding + Concussive) every other critical hit destroyed any chance I had to make the difference back through boarding. 

 

Right now they are brutal. But since we are only using v2.5 compliant stats for now, I am hopeful the power gap will be reduced come July.

I understand what you are saying Merlin, and I for one do not like seeing the Russians get a boost, because...Screw Russia.   I don't want to see our local doormats getting the Rocky Balboa treatment.  

to my point though, I was just worried that the Orbats were getting unannounced updates that would make what I am doing nigh on impossible.

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45 minutes ago, Drastab said:

to my point though, I was just worried that the Orbats were getting unannounced updates that would make what I am doing nigh on impossible.

The main thing is just that there were a lot of "the person inputting the data into the new ORBAT format got the wrong copy of the testing documents."  So there are a lot of "this isn't actually what the playtesters ended up with" as well as a lot of "someone fat fingered a number here and there."  So it seems that many of the initial changes Spartan Mike was aiming for got missed, got an older version, or they got it correct.  So where any given ORBAT ended up on that spectrum could have an impact on the "right now" balance.

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11 minutes ago, Erloas said:

The main thing is just that there were a lot of "the person inputting the data into the new ORBAT format got the wrong copy of the testing documents."  So there are a lot of "this isn't actually what the playtesters ended up with" as well as a lot of "someone fat fingered a number here and there."  So it seems that many of the initial changes Spartan Mike was aiming for got missed, got an older version, or they got it correct.  So where any given ORBAT ended up on that spectrum could have an impact on the "right now" balance.

Thank you for clearing that up.

So my take away from that is to use the 2.0 stat cards and keep the 2.5 version as a 'how does this new Thing work' reference on the fly.

As for updates, I hope they clearly label updates by date as they have in the past.  Really helps keep up with which ones I already have.

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I know the whole Stolz thread is old and tired. The fixed channel is not an issue to me.

But looking at the Orbat, what are people talking about with Hunter and 3+ to hit?

My PE Orbat, which I downloaded again, shows the Stolz MARs as: "Pack Tactics (Fore Firebrand Gun), Rugged Construction (1), Small Target.

Is mine out of date? I see the Aggressive crew, is that it?.

The role for the expensive Stolz vs. any of the other superb choices to conduct boarding is a bust. As a counter boarder, I see the role, don't value it much at that cost, but I see it. My Stolz will remain unpainted. That said, I am interested, really, interested, in players telling me of experiences regarding the Stolz. Do they choose not to take it? Do they take it? Did it do well?

Its bit like the Magnate, which I just got. Why would anyone EVER take the all turret version? 

Perhaps I am subject to a massive failure of imagination.

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