Warcradle Studios are looking for active community members to support the forum upon its relaunch!
If you're interested, drop us an email at forum@warcradle.com.
Grimenart

Official Thread: League Of Italian States

1,126 posts in this topic

What are your thoughts on the new 2.5 Italian ORBAT? I'm not a big fan of the Entropy Generator, I hope they get something cool to compensate.

Share this post


Link to post
Share on other sites
20 minutes ago, Gen. Eric said:

What are your thoughts on the new 2.5 Italian ORBAT? I'm not a big fan of the Entropy Generator, I hope they get something cool to compensate.

How is the loss of the calcification generator such an issue? We only had two units with in the first place, so if you were basing your strategy around that one thing, you were seriously limiting yourself.

 

also, remember that this is just the "get-you-by" list - there is a chance that thIngs could change in the final release. 

Share this post


Link to post
Share on other sites
28 minutes ago, draco84oz said:

How is the loss of the calcification generator such an issue? We only had two units with in the first place, so if you were basing your strategy around that one thing, you were seriously limiting yourself.

 

also, remember that this is just the "get-you-by" list - there is a chance that thIngs could change in the final release. 

We had 3, Mars, Minerva and Pilum. It was that it had calc on a node projector, and entropy on a node isn't as powerful or useful, in my opinion. I understand that some of these changes aren't final, but let's say i'm not super-impressed by the 2.5 ORBAT.

Share this post


Link to post
Share on other sites
52 minutes ago, draco84oz said:

How is the loss of the calcification generator such an issue? We only had two units with in the first place, so if you were basing your strategy around that one thing, you were seriously limiting yourself.

 

also, remember that this is just the "get-you-by" list - there is a chance that thIngs could change in the final release. 

1 to 3 Calc generators are a big difference to any number of Entropy Generators.  Which are not worth any extra point costs. It represents a major nerf to the LoIS.

The ORBATS were supposed to address this. Or are we assuming the latest ORBATS are as temporary as the Majors and more changes are coming?

They REALLY need to get ahead of this. Its getting serious.

 

Gen. Eric likes this

Share this post


Link to post
Share on other sites

We can use inventive on nodes now, unless I'm missing something, but risky with the change to inventive however. That's probably the biggest hit to the Italians, not the loss of the calcification gen. The new entropy gen has nice harassment potential on nodes, swamping squadrons in corrosives is a cool ability, especially considering the Minerva already has great guns, it's still a fine unit. The mkii blimp is pretty pants now however.

Share this post


Link to post
Share on other sites

I will concede the Mars Calcification gen - didn't notice that option before, but is it really comparable to the node-launched versions? (see below)

That said, I'm still at a bit of a loss as to why losing the calcification generators is such an issue. My understanding of the rules for them was they were basically Shredded Defenses proc - but, how is losing that such a big issue for the Italians?

Defensive fire? The only unit that can fire  Torps beyond RB2 is the Fortuna, and no Italian unit has rockets. Torpedoes are, in some respect, a close defense weapon, and received a major buff in 2.5 with the Barrage Loadout. Plus, to use them effectively with that sort of synergy, you need the node launcher - the standard generator (like the one on the Mars) is literally point blank only.

Boarding? Really? The Italian style of play is long-ranged hit and run. Sure, you might be able to prize a severely damaged ship, but Italian boarding parties are very small - and trust this Covenant player, you don't want to waste your troops like that unless its already a sure thing. And playing the boarding exchange game, those same small parties will not win the long run, if your ships don't blow up from short-ranged fire in the first place.

The way I see it, the Entropy Generator is probably a good exchange. Whilst you lose the Shredded Defenses, Corrosion is actually one of the more scary effects in the game - I think that's why @SirEmilCrane sees the Inventive Sci change as a risk (again, coming from a Covenant player, you learn to take those risks in your stride - its a 1-in-12 chance of happening.).

I just don't see the loss of the Calcification Gen as big deal - if anything, I feel the Entropy Gen actually has more of a synergy with the Italian gameplay style.

Your thoughts?

Share this post


Link to post
Share on other sites
10 minutes ago, draco84oz said:

That said, I'm still at a bit of a loss as to why losing the calcification generators is such an issue. My understanding of the rules for them was they were basically Shredded Defenses proc - but, how is losing that such a big issue for the Italians?

Share this post


Link to post
Share on other sites

The removal of Calc Gens is a big deal. Your boarding attempts go much smoother with no ack ack. Besides, they are an allied power, I take them with PE to put that big AoE of shredded defenses out there and then make easy boarding attempts. Corrosion can be repaired, and does HP, leaving the AP intact. There is more than one way to play a faction/ally.

Share this post


Link to post
Share on other sites
4 minutes ago, Gen. Eric said:

Besides, they are an allied power, I take them with PE to put that big AoE of shredded defenses out there and then make easy boarding attempts.

Ah, this is probably the reason for our varying opinions - I like my Italians as a core force, and would therefore use them differently. 

Share this post


Link to post
Share on other sites
1 minute ago, draco84oz said:

Ah, this is probably the reason for our varying opinions - I like my Italians as a core force, and would therefore use them differently. 

As a core force, this changes their play-style, as an allied option, it limits my enthusiasm.

Share this post


Link to post
Share on other sites
10 minutes ago, Gen. Eric said:

As a core force, this changes their play-style, as an allied option, it limits my enthusiasm.

Well you couldn't use the Battlecruiser as an allied option now anyway. Can't ally anything with a Strategic Value anymore.

 

There was still the Pilum, but that's an expensive way to get a node Calcification Generator.

Share this post


Link to post
Share on other sites

The potential to have a PE force with an old school calcification+node capability is itself reason to make a change....for the sake of game balance. 

 

I have to wait and and see how things play out with the new gen. I am not yet looking at Italy and thinking the are gimped. We shall see.....there is also the fact real dialed in orbats have yet to be seen....I don't think huge buffing up is needed, but maybe some minor adjustments on points or capability.

Gen. Eric likes this

Share this post


Link to post
Share on other sites

So the good old gladius is now non-capital ( I think that's a recent change - been a while since I had my Italians out)

what do people think about that? I'll be sad to see the loss of the isolated systems for them, but this will make them effective at hunting smalls, and will keep them from being prized, so overall a good thing maybe?

really got to get some spuntones! Come on web shop!

Share this post


Link to post
Share on other sites
5 hours ago, BuckDharma said:

The potential to have a PE force with an old school calcification+node capability is itself reason to make a change....for the sake of game balance. 

 

I have to wait and and see how things play out with the new gen. I am not yet looking at Italy and thinking the are gimped. We shall see.....there is also the fact real dialed in orbats have yet to be seen....I don't think huge buffing up is needed, but maybe some minor adjustments on points or capability.

This is why i'm not getting all riled up, this is just temp ORBAT

Share this post


Link to post
Share on other sites

I think, the loss of calc. gen is big deal. Italy IS boarding nation. (Pillum 15 AP, Gladius 15 AP, Scutum 5 AP + terror tactics), Elite marines everywhere, that was my playing style at least.

Our sky fortress is stronger now... I think, that Ballistae is one of the best sky fortresses in the game, and they make it even stronger. 2x4 wings (instead of 6 carrier point), and Area bombardment!

Share this post


Link to post
Share on other sites
18 minutes ago, Safr said:

I think, the loss of calc. gen is big deal. Italy IS boarding nation. (Pillum 15 AP, Gladius 15 AP, Scutum 5 AP + terror tactics), Elite marines everywhere, that was my playing style at least.

Our sky fortress is stronger now... I think, that Ballistae is one of the best sky fortresses in the game, and they make it even stronger. 2x4 wings (instead of 6 carrier point), and Area bombardment!

I agree wholeheartedly.

Share this post


Link to post
Share on other sites
39 minutes ago, Santino Anania said:

Hello everyone would like to know how to add the ground troops to my strength

Specifically with the Italians? Not an option at this point - they only have access to naval and aerial forces. And their Landing field doesn't have an option for infantry support.

The only option you have is to get some allies - specifically bunkers which allow you to include infantry support.

Share this post


Link to post
Share on other sites

OK thanks. In the operational set-ups that repair ships can include up to 2 my question is you can only use those two ships?

Share this post


Link to post
Share on other sites
1 hour ago, Santino Anania said:

OK thanks. In the operational set-ups that repair ships can include up to 2 my question is you can only use those two ships?

I mean in DWFA

Share this post


Link to post
Share on other sites

Hi everyone I wanted to ask two things
1 according to the new DWFA obarts you can have 2 repair ships on a squadron ranging from 1 to 6 so my question is I can only make a squadron with 2 repair ships?
2 how can I get land forces for LOIS? Give me suggestions

Share this post


Link to post
Share on other sites
1 hour ago, Santino Anania said:

Hello someone can you tell me if the LOIS land forces will come out in the future? thank you

Your guess is as good as ours. Spartan certainly haven't shown any interest in making them.

Share this post


Link to post
Share on other sites

Change Log for the League of Italian States:

This is to highlight the differences posted so far between version 2.0 and 2.5

Universal rule Changes:

  • No noticeable changes

Naval Models:

Affordatore Battle Carrier 

  • Carrier changed from Carrier (6) to Carrier (6, 1X5 Wings)

Mars Battleship

  • Replaced Calcification Generator (8") to Entropy (8") generator

Minerva Battle Cruiser

  • Replaced Calcification Generator (8") to Entropy (8") generator
  • *Note* the Node reference in 2.0 mentioned not being able to use inventive scientists when using Node but there was no Inventive scientist MAR on the Model. May be missing from Model ORBAT

Spuntone Gunship 

  • Added to ORBAT

Gladius Light Cruiser

  • Lost Capital Model status
  • Lost Isolated Systems (+5) due to Capital Model status loss

Cinquedea Frigate

  • No noticeable changes

Pugio Escort

  • No noticeable changes

Scitum Corvette

  • No noticeable changes

Ussicore Assault Craft

  • No noticeable changes

Aerial Models:

Ballistae Sky Fortress

  • Carrier changed from Carrier (6) to Carrier (6, 2X4 Wings)
  • Spotter Changed from Spotter (Expert) to Spotter (24")
  • Added Area Bombardment (Bomb Bays, 1) MAR

Hasta Heavy Bomber

  • Special Rules added to allow its squadron support to become a CAP

Pilum Mk1 + Mk2 Scoutship

  • Replaced Calcification Generator (8") to Entropy (8") generator
  • Can now use inventive scientist on Node Launcher use of Entropy Generator strike
  • Spotter Changed from Spotter (Expert) to Spotter (24")

Fortuna Torpedo Bomber 

  • No noticeable changes

Stiletto Light Interceptor

  • No noticeable changes

SAS

  • No noticeable changes
BuckDharma likes this

Share this post


Link to post
Share on other sites

Warcradle Studios are looking for active community members to support the forum upon its relaunch!
If you're interested, drop us an email at forum@warcradle.com.